

################################################## 
# AI Colony Dispute Resolution : Mauritania (by OHGamer)
################################################## 
event = {
	id = 30367
	random = no
	country = SPA

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1772
		NOT = {
			war = { country = FRA country = SPA }
			}
		}



	date = { day = 5 month = january year = 1885 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1772 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mauritania (by OHGamer)
################################################## 
event = {
	id = 30368
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1772
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1885 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1772 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mauritania (by OHGamer)
################################################## 
event = {
	id = 30369
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1772
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1885 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1772 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30370 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mauritania (by OHGamer)
################################################## 
event = {
	id = 30370
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1772
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1885 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1772 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30369 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Senegal (by OHGamer)
################################################## 
event = {
	id = 30371
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1778
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1860 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1778 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Senegal (by OHGamer)
################################################## 
event = {
	id = 30372
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1778
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1860 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1778 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30373 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Senegal (by OHGamer)
################################################## 
event = {
	id = 30373
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1778
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1860 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1778 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30372 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gold Coast (by OHGamer)
################################################## 
event = {
	id = 30374
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2179
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2179 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gold Coast (by OHGamer)
################################################## 
event = {
	id = 30375
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2179
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2179 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30376 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gold Coast (by OHGamer)
################################################## 
event = {
	id = 30376
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2179
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2179 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30375 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Nigeria (by OHGamer)
################################################## 
event = {
	id = 30377
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2183
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1863 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2183 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Nigeria (by OHGamer)
################################################## 
event = {
	id = 30378
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2183
		NOT = {
			war = { country = ENG country = PRU }
			}
		}



	date = { day = 5 month = january year = 1863 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2183 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30379 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Nigeria (by OHGamer)
################################################## 
event = {
	id = 30379
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2183
		NOT = {
			war = { country = ENG country = GER }
			}
		}



	date = { day = 5 month = january year = 1863 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2183 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30378 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mali (by OHGamer)
################################################## 
event = {
	id = 30380
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		uncolonized = 1785
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1785 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30381 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mali (by OHGamer)
################################################## 
event = {
	id = 30381
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		uncolonized = 1785
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1785 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30380 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mali (by OHGamer)
################################################## 
event = {
	id = 30382
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		uncolonized = 1785
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1785 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mali (by OHGamer)
################################################## 
event = {
	id = 30574
	random = no
	country = SPA

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		uncolonized = 1785
		NOT = {
			war = { country = FRA country = SPA }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1785 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Niger (by OHGamer)
################################################## 
event = {
	id = 30383
	random = no
	country = TUR

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		owned = { province = 1798 data = FRA } #French own Upper Volta
		owned = { province = 1791 data = FRA } #French own Mali
		uncolonized = 1819
		NOT = {
			war = { country = FRA country = TUR }
			}
		}



	date = { day = 5 month = january year = 1895 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1819 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Niger (by OHGamer)
################################################## 
event = {
	id = 30384
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		owned = { province = 1798 data = FRA } #French own Upper Volta
		owned = { province = 1791 data = FRA } #French own Mali
		uncolonized = 1819
		NOT = {
			war = { country = FRA country = ENg }
			}
		}



	date = { day = 5 month = january year = 1895 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1819 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Niger (by OHGamer)
################################################## 
event = {
	id = 30385
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		owned = { province = 1798 data = FRA } #French own Upper Volta
		owned = { province = 1791 data = FRA } #French own Mali
		uncolonized = 1819
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1895 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1819 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30386 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Niger (by OHGamer)
################################################## 
event = {
	id = 30386
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1774 data = FRA } #French own Senegal
		owned = { province = 1798 data = FRA } #French own Upper Volta
		owned = { province = 1791 data = FRA } #French own Mali
		uncolonized = 1819
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1895 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1819 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30385 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Algeria (by OHGamer)
################################################## 
event = {
	id = 30387
	random = no
	country = SPA

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1265 data = FRA } #French own N Algeria
		owned = { province = 1238 data = FRA } #French own N Algeria
		owned = { province = 1302 data = FRA } #French own N Algeria
		uncolonized = 1782
		NOT = {
			war = { country = FRA country = SPA }
			}
		}



	date = { day = 5 month = january year = 1896 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1782 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Algeria (by OHGamer)
################################################## 
event = {
	id = 30388
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 1265 data = FRA } #French own N Algeria
		owned = { province = 1238 data = FRA } #French own N Algeria
		owned = { province = 1302 data = FRA } #French own N Algeria
		uncolonized = 1782
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1896 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1782 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Algeria (by OHGamer)
################################################## 
event = {
	id = 30389
	random = no
	country = TUR

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1782
		owned = { province = 1265 data = FRA } #French own N Algeria
		owned = { province = 1238 data = FRA } #French own N Algeria
		owned = { province = 1302 data = FRA } #French own N Algeria
		NOT = {
			war = { country = FRA country = TUR }
			}
		}



	date = { day = 5 month = january year = 1896 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1782 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Algeria (by OHGamer)
################################################## 
event = {
	id = 30572
	random = no
	country = SPA

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1782
		owned = { province = 1265 data = FRA } #French own N Algeria
		owned = { province = 1238 data = FRA } #French own N Algeria
		owned = { province = 1302 data = FRA } #French own N Algeria
		NOT = {
			war = { country = FRA country = SPA }
			}
		}



	date = { day = 5 month = january year = 1896 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1782 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Libya (by OHGamer)
################################################## 
event = {
	id = 30390
	random = no
	country = FRA

	trigger = {
		exists = TUR
		ai = yes
		ai = TUR
		uncolonized = 1844
		OR = {
			owned = { province = 1810 data = TUR } 
			owned = { province = 1347 data = TUR }  
		}
		NOT = {
			war = { country = FRA country = TUR }
			}
		}



	date = { day = 5 month = january year = 1905 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = TUR value = 1843 when = 1  } 
		command = { type = relation  which = TUR  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Libya (by OHGamer)
################################################## 
event = {
	id = 30391
	random = no
	country = ENG

	trigger = {
		exists = TUR
		ai = yes
		ai = TUR
		uncolonized = 1844
		OR = {
			owned = { province = 1810 data = TUR } 
			owned = { province = 1347 data = TUR }  
		}
		NOT = {
			war = { country = ENG country = TUR }
			}
		}



	date = { day = 5 month = january year = 1905 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = TUR value = 1843 when = 1  } 
		command = { type = relation  which = TUR  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Libya (by OHGamer)
################################################## 
event = {
	id = 30554
	random = no
	country = GER

	trigger = {
		exists = TUR
		ai = yes
		ai = TUR
		uncolonized = 1844
		OR = {
			owned = { province = 1810 data = TUR } 
			owned = { province = 1347 data = TUR }  
		}
		NOT = {
			war = { country = GER country = TUR }
			}
		}



	date = { day = 5 month = january year = 1905 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = TUR value = 1843 when = 1  } 
		command = { type = relation  which = TUR  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Congo  (by OHGamer)
################################################## 
event = {
	id = 30392
	random = no
	country = FRA

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = FRA } 
			owned = { province = 2488 data = FRA } 
			owned = { province = 2489 data = FRA } 
			owned = { province = 2192 data = FRA } 
			owned = { province = 2221 data = FRA } 
			owned = { province = 2493 data = FRA } 
		}
		NOT = {
			war = { country = BEL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Lower Congo  (by OHGamer)
################################################## 
event = {
	id = 30393
	random = no
	country = ENG

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = ENG } 
			owned = { province = 2488 data = ENG } 
			owned = { province = 2489 data = ENG } 
			owned = { province = 2192 data = ENG } 
			owned = { province = 2221 data = ENG } 
			owned = { province = 2493 data = ENG } 
		}
		NOT = {
			war = { country = BEL country = ENG }
			}
		}


	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Lower Congo  (by OHGamer)
################################################## 
event = {
	id = 30394
	random = no
	country = PRU

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = PRU } 
			owned = { province = 2488 data = PRU } 
			owned = { province = 2489 data = PRU } 
			owned = { province = 2192 data = PRU } 
			owned = { province = 2221 data = PRU } 
			owned = { province = 2493 data = PRU } 
		}
		NOT = {
			war = { country = BEL country = PRU }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30395 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Congo (by OHGamer)
################################################## 
event = {
	id = 30395
	random = no
	country = GER

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = GER } 
			owned = { province = 2488 data = GER } 
			owned = { province = 2489 data = GER } 
			owned = { province = 2192 data = GER } 
			owned = { province = 2221 data = GER } 
			owned = { province = 2493 data = GER } 
		}
		NOT = {
			war = { country = BEL country = GER }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30394 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Congo (by OHGamer)
################################################## 
event = {
	id = 30491
	random = no
	country = RUS

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = RUS } 
			owned = { province = 2488 data = RUS } 
			owned = { province = 2489 data = RUS } 
			owned = { province = 2192 data = RUS } 
			owned = { province = 2221 data = RUS } 
			owned = { province = 2493 data = RUS } 
		}
		NOT = {
			war = { country = BEL country = RUS }
			}
		}


	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 1  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Congo (by OHGamer)
################################################## 
event = {
	id = 30575
	random = no
	country = SPA

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		OR = {
			uncolonized = 2192
			owned = { province = 2487 data = SPA } 
			owned = { province = 2488 data = SPA } 
			owned = { province = 2489 data = SPA } 
			owned = { province = 2192 data = SPA } 
			owned = { province = 2221 data = SPA } 
			owned = { province = 2493 data = SPA } 
		}
		NOT = {
			war = { country = BEL country = SPA }
			}
		}


	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2192 when = 1  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Right Bank of Lower Congo Cession To FRA (by OHGamer)
################################################## 
event = {
	id = 30396
	random = no
	country = BEL

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		owned = { province = 2487 data = BEL } #Belgians in congo
		owned = { province = 2192 data = BEL } 
		owned = { province = 2189 data = FRA } #French in Gabon
		owned = { province = 2191 data = FRA } 
		NOT = {
			war = { country = BEL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedeprovince  which = FRA  value = 2487 }
		command = { type = secedeprovince  which = FRA  value = 2192 }
		command = { type = relation  which = FRA value = 20 }	
	}
}



################################################## 
# AI Colony Dispute Resolution : Ubangi  TO FRA (by OHGamer)
################################################## 
event = {
	id = 30397
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30398 }	
		command = { type = sleepevent which = 30401 }	
		command = { type = sleepevent which = 30402 }	
		command = { type = sleepevent which = 30403 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi  TO FRA (by OHGamer)
################################################## 
event = {
	id = 30398
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30397 }	
		command = { type = sleepevent which = 30401 }	
		command = { type = sleepevent which = 30402 }	
		command = { type = sleepevent which = 30403 }	
		command = { type = sleepevent which = 30493 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO FRA (by OHGamer)
################################################## 
event = {
	id = 30399
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Ubangi TO FRA (by OHGamer)
################################################## 
event = {
	id = 30400
	random = no
	country = BEL

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = BEL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO FRA (by OHGamer)
################################################## 
event = {
	id = 30576
	random = no
	country = SPA

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = SPA country = FRA }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO GER (by OHGamer)
################################################## 
event = {
	id = 30401
	random = no
	country = BEL

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2223
		owned = { province = 2213 data = GER } 
		NOT = {
			war = { country = BEL country = GER }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2223 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO GER (by OHGamer)
################################################## 
event = {
	id = 30402
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2223
		owned = { province = 2213 data = GER } 
		NOT = {
			war = { country = ENG country = GER }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2223 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO GER (by OHGamer)
################################################## 
event = {
	id = 30403
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2223
		owned = { province = 2213 data = GER } 
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2223 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30400 }	
		command = { type = sleepevent which = 30397 }	
		command = { type = sleepevent which = 30398 }	
		command = { type = sleepevent which = 30399 }	
		command = { type = sleepevent which = 30492 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO FRA (by OHGamer)
################################################## 
event = {
	id = 30492
	random = no
	country = RUS

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2223
		owned = { province = 2487 data = FRA } 
		NOT = {
			war = { country = RUS country = FRA }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2223 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO GER (by OHGamer)
################################################## 
event = {
	id = 30493
	random = no
	country = RUS

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2223
		owned = { province = 2213 data = GER } 
		NOT = {
			war = { country = RUS country = GER }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2223 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ubangi TO GER (by OHGamer)
################################################## 
event = {
	id = 30577
	random = no
	country = SPA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2223
		owned = { province = 2213 data = GER } 
		NOT = {
			war = { country = SPA country = GER }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2223 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad to France (by OHGamer)
################################################## 
event = {
	id = 30404
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1839
		OR = {
		owned = { province = 1823 data = FRA } #France has Niger 
		owned = { province = 2222 data = FRA } #France has Ubangi 
		}
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1839 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30405 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad (by OHGamer)
################################################## 
event = {
	id = 30405
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1839
		OR = {
		owned = { province = 1823 data = FRA } #France has Niger 
		owned = { province = 2222 data = FRA } #France has Ubangi 
		}
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1839 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30404 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad (by OHGamer)
################################################## 
event = {
	id = 30406
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1839
		OR = {
		owned = { province = 1823 data = FRA } #France has Niger 
		owned = { province = 2222 data = FRA } #France has Ubangi 
		}
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1839 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30567 }	
		command = { type = sleepevent which = 30568 }	
		command = { type = sleepevent which = 30569 }	
		command = { type = sleepevent which = 30570 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad (by OHGamer)
################################################## 
event = {
	id = 30407
	random = no
	country = TUR

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1839
		OR = {
		owned = { province = 1823 data = FRA } #France has Niger 
		owned = { province = 2222 data = FRA } #France has Ubangi 
		}
		NOT = {
			war = { country = FRA country = TUR }
			}
		}


	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1839 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad (by OHGamer)
################################################## 
event = {
	id = 30494
	random = no
	country = RUS

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 1839
		OR = {
		owned = { province = 1823 data = FRA } #France has Niger 
		owned = { province = 2222 data = FRA } #France has Ubangi 
		}
		NOT = {
			war = { country = FRA country = RUS }
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 1839 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad to Germany (by OHGamer)
################################################## 
event = {
	id = 30567
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 1839
		owned = { province = 2208 data = GER } #Germany has Upper Cameroun 
		NOT = {
			war = { country = FRA country = GER }
			owned = { province = 1823 data = FRA } #France has Niger 
			owned = { province = 2222 data = FRA } #France has Ubangi 
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 1839 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30404 }	
		command = { type = sleepevent which = 30405 }	
		command = { type = sleepevent which = 30406 }	
		command = { type = sleepevent which = 30407 }	
		command = { type = sleepevent which = 30494 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad to Germany (by OHGamer)
################################################## 
event = {
	id = 30568
	random = no
	country = BEL

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 1839
		owned = { province = 2208 data = GER } #Germany has Upper Cameroun 
		NOT = {
			war = { country = BEL country = GER }
			owned = { province = 1823 data = FRA } #France has Niger 
			owned = { province = 2222 data = FRA } #France has Ubangi 
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 1839 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad to Germany (by OHGamer)
################################################## 
event = {
	id = 30569
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 1839
		owned = { province = 2208 data = GER } #Germany has Upper Cameroun 
		NOT = {
			war = { country = ENG country = GER }
			owned = { province = 1823 data = FRA } #France has Niger 
			owned = { province = 2222 data = FRA } #France has Ubangi 
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 1839 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Chad to Germany (by OHGamer)
################################################## 
event = {
	id = 30570
	random = no
	country = TUR

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 1839
		owned = { province = 2208 data = GER } #Germany has Upper Cameroun 
		NOT = {
			war = { country = TUR country = GER }
			owned = { province = 1823 data = FRA } #France has Niger 
			owned = { province = 2222 data = FRA } #France has Ubangi 
			}
		}



	date = { day = 5 month = january year = 1898 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 1839 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30408
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2211 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2216 data = GER } #Germany on Cameroun Coast 
		}
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2209 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30410 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30409
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2211 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2216 data = GER } #Germany on Cameroun Coast 
		}
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2209 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30411 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30410
	random = no
	country = FRA

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2211 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2216 data = PRU } #PRU on Cameroun Coast 
		}
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2209 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30408 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30411
	random = no
	country = ENG

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2211 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2216 data = PRU } #PRU on Cameroun Coast 
		}
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2209 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30409 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30489
	random = no
	country = RUS

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2211 data = GER } #Germany on Cameroun Coast 
		owned = { province = 2216 data = GER } #Germany on Cameroun Coast 
		}
		NOT = {
			war = { country = GER country = RUS }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2209 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30490 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Cameroun (by OHGamer)
################################################## 
event = {
	id = 30490
	random = no
	country = RUS

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2209
		OR = {
		owned = { province = 2210 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2211 data = PRU } #PRU on Cameroun Coast 
		owned = { province = 2216 data = PRU } #PRU on Cameroun Coast 
		}
		NOT = {
			war = { country = PRU country = RUS }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2209 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30489 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Lower Cameroun (by OHGamer)
################################################## 
event = {
	id = 30412
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2211
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2211 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30414 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Cameroun (by OHGamer)
################################################## 
event = {
	id = 30413
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2211
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2211 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30415 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Cameroun (by OHGamer)
################################################## 
event = {
	id = 30414
	random = no
	country = FRA

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2211
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2211 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30412 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Lower Cameroun (by OHGamer)
################################################## 
event = {
	id = 30415
	random = no
	country = ENG

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2211
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2211 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30413 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gabon (by OHGamer)
################################################## 
event = {
	id = 30416
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2191
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1858 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2191 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30417 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gabon (by OHGamer)
################################################## 
event = {
	id = 30417
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2191
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1858 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2191 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30416 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Gabon (by OHGamer)
################################################## 
event = {
	id = 30418
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2191
		NOT = {
			war = { country = ENG country = FRA }
			}
		}



	date = { day = 5 month = january year = 1858 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2191 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Guinea (by OHGamer)
################################################## 
event = {
	id = 30419
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2148
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2148 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30420 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Guinea (by OHGamer)
################################################## 
event = {
	id = 30420
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2148
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2148 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30419 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Guinea (by OHGamer)
################################################## 
event = {
	id = 30421
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2148
		NOT = {
			war = { country = ENG country = FRA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2148 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ivory Coast (by OHGamer)
################################################## 
event = {
	id = 30422
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2169
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2169 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30423 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ivory Coast (by OHGamer)
################################################## 
event = {
	id = 30423
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2169
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2169 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30422 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Ivory Coast (by OHGamer)
################################################## 
event = {
	id = 30424
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2169
		NOT = {
			war = { country = ENG country = FRA }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2169 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Volta (by OHGamer)
################################################## 
event = {
	id = 30425
	random = no
	country = GER

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2181
		NOT = {
			war = { country = GER country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2181 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30426 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Volta (by OHGamer)
################################################## 
event = {
	id = 30426
	random = no
	country = PRU

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2181
		NOT = {
			war = { country = PRU country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2181 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30425 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Volta (by OHGamer)
################################################## 
event = {
	id = 30427
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2181
		NOT = {
			war = { country = ENG country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2181 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Bechuanaland (by OHGamer)
################################################## 
event = {
	id = 30428
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2687
		owned = { province = 2681 data = ENG }  
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2687 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30429 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Bechuanaland (by OHGamer)
################################################## 
event = {
	id = 30429
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2687
		owned = { province = 2681 data = ENG }  
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1862 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2687 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30428 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Namibia (by OHGamer)
################################################## 
event = {
	id = 30430
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2675
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1871 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2675 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30431 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Namibia (by OHGamer)
################################################## 
event = {
	id = 30431
	random = no
	country = ENG

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2675
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1871 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2675 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30430 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Angola (by OHGamer)
################################################## 
event = {
	id = 30432
	random = no
	country = GER

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2490 data = POR } 
		owned = { province = 2482 data = POR } 
		owned = { province = 2485 data = POR } 
		}
		OR = {
		uncolonized = 2495
		owned = { province = 2495 data = GER } 
		} 
		NOT = {
			war = { country = GER country = POR }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2495 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
		command = { type = sleepevent which = 30433 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Angola (by OHGamer)
################################################## 
event = {
	id = 30433
	random = no
	country = PRU

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2490 data = POR } 
		owned = { province = 2482 data = POR } 
		owned = { province = 2485 data = POR } 
		}
		OR = {
		uncolonized = 2495
		owned = { province = 2495 data = PRU } 
		} 
		NOT = {
			war = { country = PRU country = POR }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2495 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
		command = { type = sleepevent which = 30432 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Angola (by OHGamer)
################################################## 
event = {
	id = 30486
	random = no
	country = ENG

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2490 data = POR } 
		owned = { province = 2482 data = POR } 
		owned = { province = 2485 data = POR } 
		}
		OR = {
		uncolonized = 2495
		owned = { province = 2495 data = ENG } 
		} 
		NOT = {
			war = { country = ENG country = POR }
			}
		}


	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2495 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Angola (by OHGamer)
################################################## 
event = {
	id = 30512
	random = no
	country = FRA

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2490 data = POR } 
		owned = { province = 2482 data = POR } 
		owned = { province = 2485 data = POR } 
		}
		OR = {
		uncolonized = 2495
		owned = { province = 2495 data = FRA } 
		} 
		NOT = {
			war = { country = FRA country = POR }
			}
		}


	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2495 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
	}
}
################################################## 
# AI Colony Dispute Resolution : Mozambique (by OHGamer)
################################################## 
event = {
	id = 30434
	random = no
	country = GER

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2713 data = POR } 
		owned = { province = 2711 data = POR } 
		owned = { province = 2710 data = POR } 
		}
		OR = {
		uncolonized = 2517
		owned = { province = 2517 data = GER } 
		} 
		NOT = {
			war = { country = GER country = POR }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2712 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
		command = { type = sleepevent which = 30435 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mozambique (by OHGamer)
################################################## 
event = {
	id = 30435
	random = no
	country = PRU

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2713 data = POR } 
		owned = { province = 2711 data = POR } 
		owned = { province = 2710 data = POR } 
		}
		OR = {
		uncolonized = 2517
		owned = { province = 2517 data = PRU } 
		} 
		NOT = {
			war = { country = PRU country = POR }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2712 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
		command = { type = sleepevent which = 30434 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Mozambique (by OHGamer)
################################################## 
event = {
	id = 30436
	random = no
	country = ENG

	trigger = {
		exists = POR
		ai = yes
		ai = POR
		OR = {
		owned = { province = 2713 data = POR } 
		owned = { province = 2711 data = POR } 
		owned = { province = 2710 data = POR } 
		}
		OR = {
		uncolonized = 2517
		owned = { province = 2517 data = ENG } 
		} 
		NOT = {
			war = { country = ENG country = POR }
			}
		}



	date = { day = 5 month = january year = 1880 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = POR value = 2712 when = 0  } 
		command = { type = relation  which = POR  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Southern Rhodesia (by OHGamer)
################################################## 
event = {
	id = 30437
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2688
		owned = { province = 2686 data = ENG }  
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1871 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2688 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30438 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Southern Rhodesia (by OHGamer)
################################################## 
event = {
	id = 30438
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2687
		owned = { province = 2681 data = ENG }  
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1871 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2688 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30437 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Northern Rhodesia (by OHGamer)
################################################## 
event = {
	id = 30439
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2497
		owned = { province = 2688 data = ENG }  
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1874 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2497 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30438 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Northern Rhodesia (by OHGamer)
################################################## 
event = {
	id = 30440
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2497
		owned = { province = 2688 data = ENG }  
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1874 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2497 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30437 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Upper Congo (by OHGamer)
################################################## 
event = {
	id = 30441
	random = no
	country = FRA

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2221 data = BEL }  
		OR = {
			uncolonized = 2228
			owned = { province = 2228 data = FRA } 
			owned = { province = 2226 data = FRA } 
			owned = { province = 2231 data = FRA } 
			owned = { province = 2494 data = FRA } 
			owned = { province = 2498 data = FRA } 
			owned = { province = 2499 data = FRA } 
		}
		NOT = {
			war = { country = BEL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1883 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2228 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Upper Congo (by OHGamer)
################################################## 
event = {
	id = 30442
	random = no
	country = ENG

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2221 data = BEL }  
		OR = {
			uncolonized = 2228
			owned = { province = 2228 data = ENG } 
			owned = { province = 2226 data = ENG } 
			owned = { province = 2231 data = ENG } 
			owned = { province = 2494 data = ENG } 
			owned = { province = 2498 data = ENG } 
			owned = { province = 2499 data = ENG } 
		}
		NOT = {
			war = { country = BEL country = ENG }
			}
		}


	date = { day = 5 month = january year = 1883 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2228 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Upper Congo (by OHGamer)
################################################## 
event = {
	id = 30443
	random = no
	country = PRU

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2221 data = BEL }  
		OR = {
			uncolonized = 2228
			owned = { province = 2228 data = PRU } 
			owned = { province = 2226 data = PRU } 
			owned = { province = 2231 data = PRU } 
			owned = { province = 2494 data = PRU } 
			owned = { province = 2498 data = PRU } 
			owned = { province = 2499 data = PRU } 
		}
		NOT = {
			war = { country = BEL country = PRU }
			}
		}



	date = { day = 5 month = january year = 1883 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2228 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30444 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Congo (by OHGamer)
################################################## 
event = {
	id = 30444
	random = no
	country = GER

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2221 data = BEL }  
		OR = {
			uncolonized = 2228
			owned = { province = 2228 data = GER } 
			owned = { province = 2226 data = GER } 
			owned = { province = 2231 data = GER } 
			owned = { province = 2494 data = GER } 
			owned = { province = 2498 data = GER } 
			owned = { province = 2499 data = GER } 
		}
		NOT = {
			war = { country = BEL country = GER }
			}
		}



	date = { day = 5 month = january year = 1883 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2228 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30443 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Upper Congo (by OHGamer)
################################################## 
event = {
	id = 30578
	random = no
	country = SPA

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2221 data = BEL }  
		OR = {
			uncolonized = 2228
			owned = { province = 2228 data = SPA } 
			owned = { province = 2226 data = SPA } 
			owned = { province = 2231 data = SPA } 
			owned = { province = 2494 data = SPA } 
			owned = { province = 2498 data = SPA } 
			owned = { province = 2499 data = SPA } 
		}
		NOT = {
			war = { country = BEL country = SPA }
			}
		}



	date = { day = 5 month = january year = 1883 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2228 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30443 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Uganda (by OHGamer)
################################################## 
event = {
	id = 30445
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2242 data = ENG } #ENG in Kenya  
		OR = {
			uncolonized = 2251
			owned = { province = 496 data = FRA } 
			owned = { province = 2251 data = FRA } 
			owned = { province = 2227 data = FRA } 
		}
		NOT = {
			war = { country = ENG country = FRA }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2251 when = 0  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Uganda (by OHGamer)
################################################## 
event = {
	id = 30446
	random = no
	country = BEL

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2242 data = ENG } #ENG in Kenya  
		OR = {
			uncolonized = 2251
			owned = { province = 496 data = BEL } 
			owned = { province = 2251 data = BEL } 
			owned = { province = 2227 data = BEL } 
		}
		NOT = {
			war = { country = ENG country = BEL }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2251 when = 0  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Uganda (by OHGamer)
################################################## 
event = {
	id = 30447
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2242 data = ENG } #ENG in Kenya  
		OR = {
			uncolonized = 2251
			owned = { province = 496 data = PRU } 
			owned = { province = 2251 data = PRU } 
			owned = { province = 2227 data = PRU } 
		}
		NOT = {
			war = { country = ENG country = PRU }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2251 when = 0 } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30448 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Uganda (by OHGamer)
################################################## 
event = {
	id = 30448
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2242 data = ENG } #ENG in Kenya  
		OR = {
			uncolonized = 2251
			owned = { province = 496 data = GER } 
			owned = { province = 2251 data = GER } 
			owned = { province = 2227 data = GER } 
		}
		NOT = {
			war = { country = ENG country = GER }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2251 when = 0 } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30447 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ITA (by OHGamer)
################################################## 
event = {
	id = 30449
	random = no
	country = ENG

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ITA  (by OHGamer)
################################################## 
event = {
	id = 30450
	random = no
	country = FRA

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = FRA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
		command = { type = sleepevent which = 30580 }	
		command = { type = sleepevent which = 30581 }	
		command = { type = sleepevent which = 30582 }	
		command = { type = sleepevent which = 30583 }	
		command = { type = sleepevent which = 30584 }	
		command = { type = sleepevent which = 30585 }	
		command = { type = sleepevent which = 30586 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ITA  (by OHGamer)
################################################## 
event = {
	id = 30451
	random = no
	country = ZAN

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = ZAN }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ITA  (by OHGamer)
################################################## 
event = {
	id = 30452
	random = no
	country = PRU

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
		command = { type = sleepevent which = 30453 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ITA  (by OHGamer)
################################################## 
event = {
	id = 30453
	random = no
	country = GER

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = GER }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
		command = { type = sleepevent which = 30452 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ITA (by OHGamer)
################################################## 
event = {
	id = 30573
	random = no
	country = SPA

	trigger = {
		exists = ITA
		ai = yes
		ai = ITA
		uncolonized = 2264
		NOT = {
			war = { country = ITA country = SPA }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ITA value = 2264 when = 1  } 
		command = { type = relation  which = ITA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ENG (by OHGamer)
################################################## 
event = {
	id = 30580
	random = no
	country = SAR

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = SAR country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30449 }	
		command = { type = sleepevent which = 30450 }	
		command = { type = sleepevent which = 30451 }	
		command = { type = sleepevent which = 30452 }	
		command = { type = sleepevent which = 30453 }	
		command = { type = sleepevent which = 30573 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ENG (by OHGamer)
################################################## 
event = {
	id = 30581
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ENG (by OHGamer)
################################################## 
event = {
	id = 30582
	random = no
	country = ZAN

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = ZAN country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ENG (by OHGamer)
################################################## 
event = {
	id = 30583
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30584 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia  to ENG (by OHGamer)
################################################## 
event = {
	id = 30584
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30583 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ENG (by OHGamer)
################################################## 
event = {
	id = 30585
	random = no
	country = SPA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = SPA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Somalia to ENG (by OHGamer)
################################################## 
event = {
	id = 30586
	random = no
	country = SIC

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2264
		NOT = {
			war = { country = SIC country = ENG }
			}
		}



	date = { day = 5 month = january year = 1876 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2264 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : SW Egypt (ENG controls EGY) (by OHGamer)
################################################## 
event = {
	id = 30454
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = GER } 
		}
		owned = { province = 1852 data = ENG }
		NOT = {
			war = { country = GER country = ENG }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 1855 when = 0  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30550 }	
		command = { type = sleepevent which = 30551 }	
		command = { type = sleepevent which = 30552 }	
		command = { type = sleepevent which = 30553 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (ENG controls EGY ) (by OHGamer)
################################################## 
event = {
	id = 30455
	random = no
	country = TUR

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = TUR } 
		}
		owned = { province = 1852 data = ENG }
		NOT = {
			war = { country = TUR country = ENG }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 1855 when = 0  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (ENG controls EGY ) (by OHGamer)
################################################## 
event = {
	id = 30456
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = FRA } 
		}
		owned = { province = 1852 data = ENG }
		NOT = {
			war = { country = FRA country = ENG }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 1855 when = 0  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (EGY Exists) (by OHGamer)
################################################## 
event = {
	id = 30550
	random = no
	country = GER

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = GER } 
		}
		owned = { province = 1852 data = EGY }
		NOT = {
			war = { country = GER country = EGY }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1855 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (EGY Exists) (by OHGamer)
################################################## 
event = {
	id = 30551
	random = no
	country = TUR

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = TUR } 
		}
		owned = { province = 1852 data = EGY }
		NOT = {
			war = { country = TUR country = EGY }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1855 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
		command = { type = sleepevent which = 30454 }	
		command = { type = sleepevent which = 30455 }	
		command = { type = sleepevent which = 30456 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (EGY Exists) (by OHGamer)
################################################## 
event = {
	id = 30552
	random = no
	country = FRA

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = FRA } 
		}
		owned = { province = 1852 data = EGY }
		NOT = {
			war = { country = FRA country = EGY }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1855 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : SW Egypt (EGY Exists) (by OHGamer)
################################################## 
event = {
	id = 30553
	random = no
	country = ENG

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		OR = {
			uncolonized = 1855
			owned = { province = 1855 data = ENG } 
		}
		owned = { province = 1852 data = EGY }
		NOT = {
			war = { country = FRA country = EGY }
			}
		}

	date = { day = 5 month = january year = 1893 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1855 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To GER (by OHGamer)
################################################## 
event = {
	id = 30457
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		OR = {
		owned = { province = 2507 data = GER }
		owned = { province = 2508 data = GER }
		owned = { province = 2510 data = GER }
		owned = { province = 2513 data = GER }
		}
		OR = {
		owned = { province = 2514 data =  ENG}
		uncolonized = 2514
		}
		NOT = {
			war = { country = GER country = ENG }
			}
		}


	date = { day = 5 month = january year = 1881 }
	offset = 5
	deathdate = { day = 1 month = march year = 1891 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2514 when = 0  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30461 }	
		command = { type = sleepevent which = 30462 }	
		command = { type = sleepevent which = 30463 }	
		command = { type = sleepevent which = 30464 }	
		command = { type = sleepevent which = 30465 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To GER (by OHGamer)
################################################## 
event = {
	id = 30458
	random = no
	country = POR

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		OR = {
		owned = { province = 2507 data = GER }
		owned = { province = 2508 data = GER }
		owned = { province = 2510 data = GER }
		owned = { province = 2513 data = GER }
		}
		OR = {
		owned = { province = 2514 data =  POR }
		uncolonized = 2514
		}
		NOT = {
			war = { country = GER country = POR }
			}
		}


	date = { day = 5 month = january year = 1881 }
	offset = 5
	deathdate = { day = 1 month = march year = 1891 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2514 when = 0  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To GER (by OHGamer)
################################################## 
event = {
	id = 30459
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		OR = {
		owned = { province = 2507 data = GER }
		owned = { province = 2508 data = GER }
		owned = { province = 2510 data = GER }
		owned = { province = 2513 data = GER }
		}
		OR = {
		owned = { province = 2514 data =  FRA }
		uncolonized = 2514
		}
		NOT = {
			war = { country = GER country = FRA }
			}
		}


	date = { day = 5 month = january year = 1881 }
	offset = 5
	deathdate = { day = 1 month = march year = 1891 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2514 when = 0  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To GER (by OHGamer)
################################################## 
event = {
	id = 30460
	random = no
	country = BEL

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		OR = {
		owned = { province = 2507 data = GER }
		owned = { province = 2508 data = GER }
		owned = { province = 2510 data = GER }
		owned = { province = 2513 data = GER }
		}
		OR = {
			owned = { province = 2514 data =  BEL }
			uncolonized = 2514
		}
		NOT = {
			war = { country = GER country = BEL }
			}
		}


	date = { day = 5 month = january year = 1881 }
	offset = 5
	deathdate = { day = 1 month = march year = 1891 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2514 when = 0  } 
		command = { type = relation  which = GER  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To ENG (by OHGamer)
################################################## 
event = {
	id = 30461
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2249 data = ENG }
		uncolonized = 2514
		NOT = {
			war = { country = GER country = ENG }
			}
		}


	date = { day = 5 month = january year = 1886 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2514 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30462 }	
		command = { type = sleepevent which = 30457 }	
		command = { type = sleepevent which = 30458 }	
		command = { type = sleepevent which = 30459 }	
		command = { type = sleepevent which = 30460 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To ENG (by OHGamer)
################################################## 
event = {
	id = 30462
	random = no
	country = PRU

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2249 data = ENG }
		uncolonized = 2514
		NOT = {
			war = { country = PRU country = ENG }
			}
		}


	date = { day = 5 month = january year = 1886 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2514 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30461 }	
		command = { type = sleepevent which = 30457 }	
		command = { type = sleepevent which = 30458 }	
		command = { type = sleepevent which = 30459 }	
		command = { type = sleepevent which = 30460 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tanganyika To ENG (by OHGamer)
################################################## 
event = {
	id = 30463
	random = no
	country = BEL

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2249 data = ENG }
		uncolonized = 2514
		NOT = {
			war = { country = BEL country = ENG }
			}
		}


	date = { day = 5 month = january year = 1886 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2514 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Tanganyika To ENG (by OHGamer)
################################################## 
event = {
	id = 30464
	random = no
	country = POR

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2249 data = ENG }
		uncolonized = 2514
		NOT = {
			war = { country = POR country = ENG }
			}
		}


	date = { day = 5 month = january year = 1886 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2514 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}



################################################## 
# AI Colony Dispute Resolution : Tanganyika To ENG (by OHGamer)
################################################## 
event = {
	id = 30465
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		owned = { province = 2249 data = ENG }
		uncolonized = 2514
		NOT = {
			war = { country = FRA country = ENG }
			}
		}


	date = { day = 5 month = january year = 1886 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2514 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Katanga (by OHGamer)
################################################## 
event = {
	id = 30466
	random = no
	country = FRA

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2498 data = BEL }  
		OR = {
			uncolonized = 2501
			owned = { province = 2501 data = FRA } 
		}
		NOT = {
			war = { country = BEL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2501 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Katanga (by OHGamer)
################################################## 
event = {
	id = 30467
	random = no
	country = ENG

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2498 data = BEL }  
		OR = {
			uncolonized = 2501
			owned = { province = 2501 data = ENG } 
		}
		NOT = {
			war = { country = BEL country = ENG }
			}
		}


	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2501 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Katanga (by OHGamer)
################################################## 
event = {
	id = 30468
	random = no
	country = PRU

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2498 data = BEL }  
		OR = {
			uncolonized = 2501
			owned = { province = 2501 data = PRU } 
		}
		NOT = {
			war = { country = BEL country = PRU }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2501 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30469 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Katanga (by OHGamer)
################################################## 
event = {
	id = 30469
	random = no
	country = GER

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2498 data = BEL }  
		OR = {
			uncolonized = 2501
			owned = { province = 2501 data = GER } 
		}
		NOT = {
			war = { country = BEL country = GER }
			}
		}



	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2501 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
		command = { type = sleepevent which = 30468 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Katanga (by OHGamer)
################################################## 
event = {
	id = 30470
	random = no
	country = POR

	trigger = {
		exists = BEL
		ai = yes
		ai = BEL
		owned = { province = 2498 data = BEL }  
		OR = {
			uncolonized = 2501
			owned = { province = 2501 data = POR } 
		}
		NOT = {
			war = { country = BEL country = POR }
			}
		}


	date = { day = 5 month = january year = 1888 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = BEL value = 2501 when = 0  } 
		command = { type = relation  which = BEL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30471
	random = no
	country = FRA

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = FRA }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30472
	random = no
	country = ENG

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = ENG }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30473
	random = no
	country = PRU

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = PRU }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
		command = { type = sleepevent which = 30474 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30474
	random = no
	country = GER

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = GER }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
		command = { type = sleepevent which = 30473 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30475
	random = no
	country = RUS

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = RUS }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30495
	random = no
	country = ITA

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = ITA }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Borneo (by OHGamer)
################################################## 
event = {
	id = 30571
	random = no
	country = SPA

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		OR = {
		owned = { province = 2321 data = HOL }  
		owned = { province = 2299 data = HOL }
		} 
		uncolonized = 2322
		NOT = {
			war = { country = HOL country = SPA }
			}
		}



	date = { day = 5 month = january year = 1872 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2322 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}




################################################## 
# AI Colony Dispute Resolution : Melanesia (by OHGamer)
################################################## 
event = {
	id = 30476
	random = no
	country = ENG

	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2589
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1866 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2589 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Melanesia (by OHGamer)
################################################## 
event = {
	id = 30477
	random = no
	country = PRU


	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2589
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1866 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2589 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30478 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Melanesia (by OHGamer)
################################################## 
event = {
	id = 30478
	random = no
	country = GER


	trigger = {
		exists = FRA
		ai = yes
		ai = FRA
		uncolonized = 2589
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1866 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = FRA value = 2589 when = 1  } 
		command = { type = relation  which = FRA  value = 20 }	
		command = { type = sleepevent which = 30477 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Polynesia (by OHGamer)
################################################## 
event = {
	id = 30479
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2370
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1864 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2370 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Polynesia (by OHGamer)
################################################## 
event = {
	id = 30480
	random = no
	country = PRU


	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2370
		NOT = {
			war = { country = PRU country = ENG }
			}
		}



	date = { day = 5 month = january year = 1864 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2370 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30481 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Polynesia (by OHGamer)
################################################## 
event = {
	id = 30481
	random = no
	country = GER


	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2370
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1864 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2370 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
		command = { type = sleepevent which = 30480 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30482
	random = no
	country = FRA

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2360
		NOT = {
			war = { country = FRA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2360 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30484 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30483
	random = no
	country = ENG

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2360
		NOT = {
			war = { country = ENG country = PRU }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2360 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30485 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30484
	random = no
	country = FRA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2360
		NOT = {
			war = { country = FRA country = GER }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2360 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30482 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30485
	random = no
	country = ENG

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2360
		NOT = {
			war = { country = ENG country = GER }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2360 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30483 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30487
	random = no
	country = SPA

	trigger = {
		exists = PRU
		ai = yes
		ai = PRU
		uncolonized = 2360
		NOT = {
			war = { country = SPA country = PRU }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = PRU value = 2360 when = 1  } 
		command = { type = relation  which = PRU  value = 20 }	
		command = { type = sleepevent which = 30488 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Micronesia (by OHGamer)
################################################## 
event = {
	id = 30488
	random = no
	country = SPA

	trigger = {
		exists = GER
		ai = yes
		ai = GER
		uncolonized = 2360
		NOT = {
			war = { country = GER country = SPA }
			}
		}



	date = { day = 5 month = january year = 1868 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = GER value = 2360 when = 1  } 
		command = { type = relation  which = GER  value = 20 }	
		command = { type = sleepevent which = 30487 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Sakhalin (by OHGamer)
################################################## 
event = {
	id = 30496
	random = no
	country = NIP

	trigger = {
		exists = RUS
		ai = yes
		ai = RUS
		uncolonized = 1124
		NOT = {
			war = { country = RUS country = NIP }
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = RUS value = 1124 when = 1  } 
		command = { type = relation  which = RUS  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30498
	random = no
	country = TUR

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = TUR country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30499
	random = no
	country = FRA

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = FRA country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30500
	random = no
	country = ENG

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = ENG country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30501
	random = no
	country = GER

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = GER country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
		command = { type = sleepevent which = 30502 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30502
	random = no
	country = PRU

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = PRU country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
		command = { type = sleepevent which = 30501 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Kordofan (by OHGamer)
################################################## 
event = {
	id = 30503
	random = no
	country = BEL

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 1849
		owned = { province = 1835 data = EGY }
		NOT = {
			war = { country = BEL country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 1849 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30504
	random = no
	country = TUR

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = TUR country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30505
	random = no
	country = FRA

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = FRA country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30506
	random = no
	country = ENG

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = ENG country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30507
	random = no
	country = GER

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = GER country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
		command = { type = sleepevent which = 30508 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30508
	random = no
	country = PRU

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = PRU country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
		command = { type = sleepevent which = 30507 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Bahr al-Ghazal (by OHGamer)
################################################## 
event = {
	id = 30509
	random = no
	country = BEL

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		uncolonized = 2225
		owned = { province = 2255 data = EGY }
		NOT = {
			war = { country = BEL country = EGY }
			}
		}

	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2225 when = 1  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Sakhalin (by OHGamer)
################################################## 
event = {
	id = 30510
	random = no
	country = CHI

	trigger = {
		exists = RUS
		ai = yes
		ai = RUS
		uncolonized = 1124
		NOT = {
			war = { country = RUS country = CHI }
			event = 12517 #Aigun
			}
		}



	date = { day = 5 month = january year = 1875 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = RUS value = 1124 when = 1  } 
		command = { type = relation  which = RUS  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kazakstan (by OHGamer)
################################################## 
event = {
	id = 30511
	random = no
	country = CHI

	trigger = {
		exists = RUS
		ai = yes
		ai = RUS
		uncolonized = 1088 
		NOT = {
			war = { country = RUS country = CHI }
			event = 12517 #Aigun
			}
		}



	date = { day = 5 month = january year = 1881 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = RUS value = 1088 when = 1  } 
		command = { type = relation  which = RUS  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Rio De Oro (by OHGamer)
################################################## 
event = {
	id = 30565
	random = no
	country = MOR

	trigger = {
		exists = SPA
		ai = yes
		ai = SPA
		uncolonized = 1235
		OR = {
			won_war =  { country = FRA country = MOR }
			year = 1886
		}
		NOT = {
			war = { country = MOR country = SPA }
			}
		}

	date = { day = 5 month = january year = 1850 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = SPA value = 1235 when = 1  } 
		command = { type = relation  which = SPA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Rio De Oro (by OHGamer)
################################################## 
event = {
	id = 30566
	random = no
	country = FRA

	trigger = {
		exists = SPA
		ai = yes
		ai = SPA
		uncolonized = 1235
		OR = {
			won_war =  { country = FRA country = MOR }
			year = 1886
		}
		NOT = {
			war = { country = FRA country = SPA }
			}
		}

	date = { day = 5 month = january year = 1850 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = SPA value = 1235 when = 1  } 
		command = { type = relation  which = SPA  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tawfika (by OHGamer)
################################################## 
event = {
	id = 30555
	random = no
	country = GER

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		owned = { province = 2218 data = GER } 
		OR = {
			event = 30498
			event = 30499
			event = 30500
			event = 30501
			event = 30502
			event = 30503
		}
		NOT = {
			war = { country = GER country = EGY }
			}
		}



	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2218 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tawfika (by OHGamer)
################################################## 
event = {
	id = 30556
	random = no
	country = ENG

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		owned = { province = 2218 data = ENG } 
		OR = {
			event = 30498
			event = 30499
			event = 30500
			event = 30501
			event = 30502
			event = 30503
		}
		NOT = {
			war = { country = ENG country = EGY }
			}
		}



	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2218 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tawfika (by OHGamer)
################################################## 
event = {
	id = 30557
	random = no
	country = FRA

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		owned = { province = 2218 data = FRA } 
		OR = {
			event = 30498
			event = 30499
			event = 30500
			event = 30501
			event = 30502
			event = 30503
		}
		NOT = {
			war = { country = FRA country = EGY }
			}
		}



	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2218 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tawfika (by OHGamer)
################################################## 
event = {
	id = 30558
	random = no
	country = TUR

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		owned = { province = 2218 data = TUR } 
		OR = {
			event = 30498
			event = 30499
			event = 30500
			event = 30501
			event = 30502
			event = 30503
		}
		NOT = {
			war = { country = EGY country = TUR }
			}
		}



	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2218 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Tawfika (by OHGamer)
################################################## 
event = {
	id = 30559
	random = no
	country = BEL

	trigger = {
		exists = EGY
		ai = yes
		ai = EGY
		owned = { province = 2218 data = BEL } 
		OR = {
			event = 30498
			event = 30499
			event = 30500
			event = 30501
			event = 30502
			event = 30503
		}
		NOT = {
			war = { country = BEL country = EGY }
			}
		}



	date = { day = 5 month = january year = 1892 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = EGY value = 2218 when = 0  } 
		command = { type = relation  which = EGY  value = 20 }	
	}
}


################################################## 
# AI Colony Dispute Resolution : Kenya (by OHGamer)
################################################## 
event = {
	id = 30587
	random = no
	country = FRA

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2246
		NOT = {
			war = { country = FRA country = ENG }
			}
		}



	date = { day = 5 month = january year = 1878 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2246 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kenya (by OHGamer)
################################################## 
event = {
	id = 30588
	random = no
	country = GER

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2246
		NOT = {
			war = { country = GER country = ENG }
			}
		}



	date = { day = 5 month = january year = 1878 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2246 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kenya (by OHGamer)
################################################## 
event = {
	id = 30589
	random = no
	country = POR

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2246
		NOT = {
			war = { country = POR country = ENG }
			}
		}



	date = { day = 5 month = january year = 1878 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2246 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Kenya (by OHGamer)
################################################## 
event = {
	id = 30590
	random = no
	country = BEL

	trigger = {
		exists = ENG
		ai = yes
		ai = ENG
		uncolonized = 2246
		NOT = {
			war = { country = BEL country = ENG }
			}
		}



	date = { day = 5 month = january year = 1874 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = ENG value = 2246 when = 1  } 
		command = { type = relation  which = ENG  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Sunda Islands (by OHGamer)
################################################## 
event = {
	id = 30591
	random = no
	country = FRA

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		uncolonized = 2567
		NOT = {
			war = { country = FRA country = HOL }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2567 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Sunda Islands (by OHGamer)
################################################## 
event = {
	id = 30592
	random = no
	country = ENG

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		uncolonized = 2567
		NOT = {
			war = { country = ENG country = HOL }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2567 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}

################################################## 
# AI Colony Dispute Resolution : Sunda Islands (by OHGamer)
################################################## 
event = {
	id = 30593
	random = no
	country = PRU

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		uncolonized = 2567
		NOT = {
			war = { country = PRU country = HOL }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2567 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
		command = { type = sleepevent which = 30594 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Sunda Islands (by OHGamer)
################################################## 
event = {
	id = 30594
	random = no
	country = GER

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		uncolonized = 2567
		NOT = {
			war = { country = GER country = HOL }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2567 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
		command = { type = sleepevent which = 30593 }
	}
}

################################################## 
# AI Colony Dispute Resolution : Sunda Islands (by OHGamer)
################################################## 
event = {
	id = 30595
	random = no
	country = SPA

	trigger = {
		exists = HOL
		ai = yes
		ai = HOL
		uncolonized = 2567
		NOT = {
			war = { country = SPA country = HOL }
			}
		}



	date = { day = 5 month = january year = 1865 }
	offset = 5
	deathdate = { day = 1 month = march year = 1920 }

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = secedestate which = HOL value = 2567 when = 1  } 
		command = { type = relation  which = HOL  value = 20 }	
	}
}